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History


Aersralm's history lies tangled among legend and myth. It is not known how Aersralm came to be...only stories are told of its creation. Generation after generation told the stories till they became nothing more than myths and mysteries.

What is known is that the name Aersralm derives from the words "air" and "realm". Most creatures of this world can fly...and those who can't have access to it. Elves and humans use dragons and Pegasus horses as sky transportation. Elves prefer dragons as humans tend to find Pegasus’s more enjoyable.

Wars have happened in Aersralm...but too few to remember. The Gryffondyle race has become the warring species...often picking fights with humans, elves, and arions. The Gryffondyle are a barbaric breed of eagle headed men with wings and taloned feet. The elves, humans, and arions formed an alliance and often help each other in battle.

Aersralm and all it inhabitants answer to the High Council. It is a group of about ten members (all different races). The high council is very much like the judicial system...dishing out rules, regulations, and punishments. It is Aersralm's law. All council members are respected individuals who take great care and thought into everything they do. They are all wise and some rather ancient. The highest council member is Skadi the High Priestess. She is much like mother nature...making sure all things are in harmony and balanced.

The arions are a race that is split into two groups...the brytes and the murks. They all live under the arion empress' rule but tend to bicker among eachother. The brytes are like the good side...often looking like angels where as the murks seem devilish and evil with scaly skin and bat-wings. It is said an arion maiden fell in love with a dragon and they mated. This legend is one form of explanation of how the murks came into being.

Dragons are intelligent creatures who tend to live on Odin's mountain tops. Many are tamed and brought into the elven land of Linwe. Some dragons even find themselves tamed by humans...but those are rare occasions. It is said once a dragon loses its life-force it travels to Syn to die. This legend seems true from all the dragon bones found in it's desert wasteland.

Elves are a magical people who are skilled in healing and have some of the most skilled craftsman. Elves are also split into a good side and a bad. Bryte elves are often free-spirited and light-hearted as dark elves are found to have a darker nature. They dabble in the dark arts as the brytes only use good magic. They are yin and yang...and somehow balance eachother out. They live among eachother in Linwe and often marry one another. Opposites do attract after all.

Unicorns, Pegasus’s, and fairies live in the forests of Rune. Rune is often called the source of enchantment...it is as if the forest itself is a magical energy. All unicorns and Pegasus’s are ruled by the alpha mare Devika O Leer. The unicorns and Pegasus’s long ago grouped themselves among one another...taking comfort in more numbers. The fairies answer to one fairy...the Queen Aenor. She rules all fairies. Fairies are found to be a clever and mischievous species...often causing problems for travelers who wander into the forests of Rune.

Humans of Aersralm are split into those who do magic and those who are non-magic folk. Non-magic folk tend to reside in the commerce city Manwe as the magical ones reside in the mountain tops of Tuke. It isn't that they don't get along...it is just the magical humans tend to yearn for nature and beauty as well as peace and quiet. This isn't to say that magical humans don't reside in Manwe...many do. There is a great need for shamans, and fate readers.

The town Manwe is the biggest most populated city of Aersralm. Commerce and trade are bustling in this town. Every species can be found. There are taverns and shops lining every street. Travelers of every type can be found making there way into the city. It is a city that never sleeps.

Giant Wolves reside in the forests of Foxfire. They are as big as horses and can speak to any intelligent creature telepathically. It is said that if you save the life of one of these great creatures that they bond to you for life...following everywhere you go...making sure you are save for the rest of your life. This is of course rare and almost unheard of.

Gryne is a land most want to steer clear from. Trolls, orcs, and any other manner of despicable creature resides here in this dark evil forested land.

Beware of the sea as the mermaids rule the oceans and watersides. Mermaids are creatures of a dark nature...causing many sea deaths every year. It is said you can't trust a mermaid. They have fanged teeth and are carnivorous...finding fresh blood enticing.

Aersralm and all its wonders are waiting for thee to discover them. Safe journey to all who come upon the shores of this sky world. May your dreams give ye flight.


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